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I-Shaped Developer
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This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do hair rendering.
This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom and so on.
My survey on fur rendering in unity URP.
My shader code in unity, try to create effects such like cloud、water... in the virtual world.
Realtime Cloud
Homework for games106 现代图形绘制流水线原理与实践
My pipeline based on SRP, in order to implement some graphics algorithm.
These are some code for leetcode or luogu algorithm problems.
These are works during the National University of Singapore's real-time rendering summer camp.
This is an editor tool to generate various noise in Unity.And the noise type can be added in the compute shader.
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